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Where God Eater shakes things up in the gameplay department compared to Monster Hunter is in the Devour mechanic, which literally allows you to bite off a chunk of an Arigami to gain stat boosts and items. You’ll regularly be swapping between blades and guns as you bounce between close-range and long-range combat, which adds some nice variety to the combat. Instead you need to go into each and every encounter knowing what your plan is, as certain monsters may have a higher resistance to the current weapon (which includes, swords, spears, scythes and more) you have equipped, and have certain weak spots that you need to find to really deal damage.
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The game being a third-person action game doesn’t mean that you can just run in and button mash everything, as that will get you nothing more than an early grave. The combat requires strategy, as button mashing leads to an early graveĬombat scenarios are also very challenging, as many of the Arigami that the game throws at you take a lot of work to ultimately bring down. The game features a crafting mechanic in order to accomplish this, and the sheer amount of items that you are able to cook up is impressive. It’s a gameplay cycle that is almost as addicting as it is in Monster Hunter, as you’re always looking to obtain that next new weapon to deal even bigger damage with. You are sent on countless missions to bring down a variety of different Arigami with your crew, and upon completion of these missions you will get new items to improve your equipment.
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Those who are familiar with the Monster Hunter series will feel right at home with this one, as the core moment-to-moment gameplay is very similar. Of course, the narrative really isn’t the main draw of the game at all, as that is unquestionably the gameplay. It may not be state of the art, but considering that many of these types of games are ruined by horrible voice acting is definitely a big plus for God Eater Resurrection. The voice acting that accompanies these characters is also surprisingly solid, making an otherwise standard end-of-the-world scenario more enjoyable. Characters feature a lot of personality and quirks, and during the several dozens of hours of gameplay on hand I really grew to like just about the entire cast.
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While the plot is nothing special, it’s all elevated by a very likable cast that brings to mind old-school RPG charm from games like Dark Cloud. A resistance has been set up in the form of God Eaters, which are people who wield God Arcs as the only means of damaging and ultimately defeating the Arigami. The plot involves a world in the not-so-distant future being overrun by massive entities known as Arigami, which are consuming everything on the planet to the point where humanity is on the brink of extinction. While the most recent iteration of Monster Hunter attempted to include an actual plot, narrative-driven action was actually something that God Eater Burst took a shot at with its debut.
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